This project represents my first serious application development on an iOS platform – in this case specifically the iPad. I was part of a team of two developers and several designers from The Greater Good that were tasked with creating a slick showcase app for Teledyne-Dalsa‘s cameras to be displayed at a German tradeshow.
An interactive art project that encouraged participants to stand on a pedestal in front of the piece to create a perspective shift on screen that symbolizes the blinding of ourselves from the world around us through extreme technology use and materialism.
Currently I am working on an iPad “game” concept that explores the relationships we build between ourselves and machines, as a juxtaposition to our relationships between each other.
Created first prototype using Apple’s Objective-C and Cocoa frameworks; but now using Unity3D.
This is a concept I am working on for a game that involves not shooting but rather avoiding being shot. It is a work in progress but I am working on making the “hot” areas speed things up and the “cold” areas slow things down.
Built in C++ and OpenGl using the Cinder framework.
This was an iOS app I designed, programmed, and published to the App Store for easily keeping track of scores ( specifically sports ). It is meant to look somewhat like a basketball scoreboard to better help the user understand the layout and meaning. It also allows for Facebook and Twitter sharing, and custom team names and messages.
You can find the app here if interested: https://itunes.apple.com/us/app/scoreboard-semplice/id495596298?ls=1&mt=8
For this poster design a simple aesthetic was chosen to keep the focus on the unusual city form, keeping in line with the “we make the city” theme of the festival. The city model was created using a procedural Maya script I created previously.
This app and its associated branding was designed and created for a client as a working prototype of a drink monitoring tool. The UI mock-ups and prototypes focused on large button iconography to help make its functionality more universally understood.
Created using Photoshop, Illustrator, and the Objective-C and Cocoa Touch.