Currently I am working on an iPad “game” concept that explores the relationships we build between ourselves and machines, as a juxtaposition to our relationships between each other.
Created first prototype using Apple’s Objective-C and Cocoa frameworks; but now using Unity3D.
This is a concept I am working on for a game that involves not shooting but rather avoiding being shot. It is a work in progress but I am working on making the “hot” areas speed things up and the “cold” areas slow things down.
Built in C++ and OpenGl using the Cinder framework.