This is an interactive installation project created for The Confucious Insitute at Carleton University to help teach visitors about Taoism via hand interactions and simple Tai Chi movements. I created this current prototype in Unity using a Kinect2 to handle Kinect hand and body interactions. I also animated and modelled elements in Autodesk Maya while setting up an environment that looked to take place on Mount Hua in China.
To create an innovative and interactive marketing piece for the Ottawa Jazz Festival I designed and programmed a piece that would be visible during the day; but lit up and animated at the night for a more spectacular effect. Passers-by could interact with the piece by using special hashtags directed to the OttawaJazz Twitter account during the festival.
Made in collaboration with Henri Kuschkowitz of Luminartists; whom was able to construct the physical structure.
Programmed using C++ and OpenGL with Cinder Frameworks.
Borne from a unique three month workspace residency at Invest Ottawa, in collaboration with the City of Ottawa, Algonquin College, and Artengine, this interactive physical installation represents the products of our design research in the business incubator space pointing to three main themes – energy, collaboration, and communication.
A piece initially developed with the aim of determining how the usability of the Leap Motion device is affected when controlling a virtual marionette, it was picked up by the Cinekid Children’s Festival in Amsterdam as a new media exhibit.
“The Philosopher Cube” was a project that I was commissioned to do for Ottawa’s 2010 Electric Fields Festival in November. The creative director, Ryan Stec, and Algonquin College Research supervisor James Acres asked that I create a large projection that could be interacted with using cell-phones. After some daydreaming and some early prototypes I arrived at the concept of an Alien Cube floating in front of Ottawa’s Rideau Centre, asking passers-by questions such as “what is love?” or “what is war?”
Please visit my post on this project for more information.
An interactive art project that encouraged participants to stand on a pedestal in front of the piece to create a perspective shift on screen that symbolizes the blinding of ourselves from the world around us through extreme technology use and materialism.
This is a concept I am working on for a game that involves not shooting but rather avoiding being shot. It is a work in progress but I am working on making the “hot” areas speed things up and the “cold” areas slow things down.
Built in C++ and OpenGl using the Cinder framework.
This is a robot I designed, modelled, and textured using Autodesk Maya. I also created a rough animation “Insieme nel mondo [Together in the World]” for a university class(2010) in which the robot finds himself alone, only to find his “community” via a curiously aggravating spotlight.
In this post I also show some of the modelling and concept art I created for another student short-firm “Par 2” (2008).
For this poster design a simple aesthetic was chosen to keep the focus on the unusual city form, keeping in line with the “we make the city” theme of the festival. The city model was created using a procedural Maya script I created previously.