Interactive Forest

The Interactive Forest was an interactive installation that I acted as lead programmer and designer for.

This installation, built with OpenFrameworks (C++ and OpenGL), uses web cameras to track participants’ motions and translate their movements into virtual wind to deform a virtual forest environment. We used verlet physics, camera-tracking, and some some clever tricks to create an environment whose rainy weather can be controlled to grow trees, or ignored to destroy them.

An enjoyable OpenFrameworks project that can further learned about in this blog post.