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Avoidance Shooter Prototype

On 06, Jul 2011 | No Comments | In | By Anthony

Avoidance Shooter Prototype

This is a concept I am working on for a game that involves not shooting but rather avoiding being shot. It is a work in progress but I am working on making the “hot” areas speed things up and the “cold” areas slow things down.

Built in C++ and OpenGl using the Cinder framework.

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