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The Aquaroom

On 06, May 2011 | No Comments | In Cinder Frameworks, Installation Work, OpenGL | By Anthony

Presentation day for Aquaroom

My senior project team has finally finished our final project for the Interactive Multimedia and Design program at Carleton University. Read more …

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In Cinder Frameworks

By Anthony

OpenGL Threading in Cinder

On 13, Feb 2011 | No Comments | In Cinder Frameworks, OpenGL | By Anthony

While creating a Cinder app that loads FBX Models I found that when I am baking animations into DisplayLists, and loading textures, the application stalls. Immediately most will note that this is an ideal case for using threads. Cinder has some really great Boost thread wrappers; but the problem in this case is that it that a purely C++ solution will not cut it as OpenGL functionality is required to load textures and DisplayLists to the video card. Fortunately there is a surprisingly easy solution!

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