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25

Sep
2010

No Comments

In Uncategorized

By Anthony

Protected: Particle Engine Tutorial in Cinder Frameworks

On 25, Sep 2010 | No Comments | In Uncategorized | By Anthony

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Interactive Forest Projection

On 21, May 2010 | 8 Comments | In Installation Work, OpenFrameworks | By Anthony

Screenshot of Interactive Environment

During one of my classes at Carleton we were tasked with creating an interactive installation a few months ago. Though this project is a bit old now ( before the music visualizations ) I figured it might still be interesting to post as many of the lessons learned in this project were used to better optimize following projects.

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OpenFrameworks Music/Interactive Visualizer

On 13, May 2010 | 4 Comments | In Interactive Work, OpenFrameworks | By Anthony

Intro:

Recently I was asked to fill in as a “VJ/video jockey” for a local club this past Friday. Dabbling quite a bit with openFrameworks recently it seemed a natural fit to create an interactive experience, with some controls so that I could still claim to be a VJ and not just a programmer! The following motion detection/sound detection visualizer is what I came up with …

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10

May
2010

2 Comments

In Processing

By Anthony

A Processing Experiment

On 10, May 2010 | 2 Comments | In Processing | By Anthony

I always have found mathematics and physics interesting and had fun creating this small Processing experiment …

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09

May
2010

No Comments

In Thoughts

By Anthony

It Has Been a While

On 09, May 2010 | No Comments | In Thoughts | By Anthony

I originally intended this blog to be about Flash and Flash-related posts such as Flex and such; but lately I have not been working with Flash at all. I don’t want to get into the Flash problems debate but I found it was a lot of work to get even the simplest of programs running smoothly. In the meantime, I have worked some co-ops at Fuel Industries and Adobe and continued with my university studies in Interactive Multimedia and Design – one year left!

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09

May
2009

20 Comments

In Actionscript
Adobe Air
Flex

By Anthony

Papervision Collada Viewer (made in Adobe Air)

On 09, May 2009 | 20 Comments | In Actionscript, Adobe Air, Flex | By Anthony

Screenshot of Collada Application

Well, I have been stuck working on some other things lately (like trying to fix the bottom bracket of my bike šŸ™ and am currently still working on my linkages tutorial. Just trying to determine how is the best way to present it (Iā€™m new eh – Canadian for emphasis ;). In the meantime, I am going to give everyone interested in bringing 3D models into Papervision a present:

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22

Apr
2009

No Comments

In Uncategorized

By Anthony

Introduction to “the beauty of it all”

On 22, Apr 2009 | No Comments | In Uncategorized | By Anthony

Hello,

Well, my first blog post ever. Figured it was about time I started posting some actionscript tips I have learned along my flash and flex learning journeys. It is a great way to share knowledge (both for you, the reader, hopefully, and myself as well. This as some of you may give your own take on the subjects). My goal is start with relatively basic tasks, and build up to more complex examples involving Papervision and such – that this blog could help one learn how to code in Flash, as I feel there are fundamentals that are glazed over when it comes to teaching the basics of Flash. The truth is, that all the coolest tricks in Flash go far beyond simple tweens and buttons and right into leveraging actionscript into creating and customizing your own effects. But there are fundamentals that will make yours, and others you may work with in the future, lives easier when working in Flash and Flex projects. I will try my best throughout all my blog posts to make the three following rules a point of focus in all my tutorials:

  1. putting no more code than, maybe “stop();” on the Flash timeline.
  2. highly organized structure of all assets used in the creation of projects.
  3. object oriented programming (using an event-driven model).
flash logo

It is important to stay away from the allure of putting code on the timelines as it is harder to change that code later, and Flex itself, will not recognize any timeline code on embedded movieclips (best to get used to it in Flash so there are no nasty surprises in Flex). Proper organization of all flash projects is essential in making everyone’s lives easier when it comes to re-tooling projects or changing things. And if all the coolest effects are programmatic then it would be best to follow, arguably, the cleanest and most easily understandable coding practises – this would be object-oriented programming or OOP for short. And seeing as how Flash and Flex are both built upon the concept of “something” triggering an event that will cause some other code to execute, it would be ideal to push the event-driven model of coding, as well, from the beginning.

I will not go into more detail about what these concepts are precisely at this time, as they can easily googled (here you go); but as I post more tutorials it will be easier to help explain them with examples.

flex logo

Feel free to comment with some of your own ideas on what Flash and Flex are about. In the meantime I will start work on my first “actual” post about setting up Flash projects and linkages between flash library items (symbols) and actionscript classes that will define their behaviour. Hopefully I will get it up soon šŸ™‚

Here are a couple of great Flash/Flex learning resources in the meantime:

take care everyone, and happy flashing/flexing haha,
~ anthony

p.s. I am still working on tweaking the design of this blog so please bear with me šŸ™‚

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