Oculus Launchpad Experience 0.3

Introduction A few successes this week. We now have a solid team to work on this project, I was able to get the Janus WebRTC server running on AWS, and interacting with my own social WebVR code...

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Oculus Launchpad Experience 0.2

Introduction This past week has been full of research and planning. Research into finding an area of VR in education that I feel I can contribute something meaningful into, and planning on what team and pieces that...

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Oculus Launchpad Experience 0.1

Introduction I was extremely fortunate to be accepted into the Oculus Launchpad “Boot Camp” for this year. It is the 3rd iteration of this fascinating dive into creating greater diversity in VR by Oculus – and I...

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Thoughts on Multi-user VR Development using Unity and Aframe/WebVR

I have been posting on Twitter a few times concerning my attempts at building a multi-device multi-user framework using both Unity and WebVR/Aframe. Specifically there was some interest in sharing some thoughts on what it is like to...

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Autodesk Maya “City Builder”

I was organizing directories on my computer and ran across what could be of some use to others: a Maya MEL script for procedurally creating a downtown cityscape.

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Scoreboard Semplice [iOS]

Scoreboard Semplice (for iOS) is a universal iOS Scoreboard app I created for all iOS5 iPads, iPhones, and iPod Touches.

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The Aquaroom

My senior project team has finally finished our final project for the Interactive Multimedia and Design program at Carleton University.

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Cinemagraph/Subtle GIF Tutorial

I never thought I would make an animated GIF but here I am. After first seeing their potential beauty here: http://iwdrm.tumblr.com/ I decided that I needed to make one.

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OpenGL Threading in Cinder

While creating a Cinder app that loads FBX Models I found that when I am baking animations into DisplayLists, and loading textures, the application stalls. Immediately most will note that this is an ideal case for using...

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FBX SDK Working on Mac OSX and Cinder

I am currently working a on a project that required creating a FBX Importer using Cinder. And I must admit that there is not much documentation out there regarding how to get everything running on Mac OSX....

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